![]() ![]() This app gives you access to several features, including performance monitoring, voice controls, game capture, and game streaming. Step 1: Download the Latest Version of AMD LinkĪMD Link connects your phone to your computer and its AMD-powered graphics card. AMD Radeon Settings Adrenalin Edition 2019 (version 18.5 or newer).AMD Radeon graphics card (minimum 2 GB VRAM).Windows PC running Windows 7 64-bit or Windows 10 64-bit.iOS 10 or newer or Android 5.0 Lollipop or newer.Your PC handles all the processing and mirrors its output over a wireless network to your phone. Now you might be wondering, how will the games run on my phone's SoC, my PC can barely handle these games? The answer is the games stream over the air. While on your home network, you can play your favorite games on your phone. The AMD Link app lets you stream PC games to a mobile device. AMD recently released an app, which, among other things, lets you play your favorite PC games on your phone. Not only are there millions of mobile games on the Play Store and App Store, but thanks to some recent developments, we can also even play PC games. Naturally, as soon as FSR 2.0 is available, we'll be doing a full comparison against DLSS as well as XeSS, if it's also available at that time.It is a great time to be a mobile gamer. This will drastically alter how it looks in motion, and also could open the door for ugly motion artifacts like those that sometimes plague TAA implementations and competitor NVIDIA's DLSS solution. It's impossible to make any kind of judgement whatsoever from a single set of images, and that's triply true considering that FSR 2.0 will apparently make use of temporal data. However, it seems to sacrifice some shadow detail compared to the native 4K presentation, and it looks like the FSR 2.0 algorithm is adding a lot of visual noise that isn't there in the native 4K nor the FSR 1.0 images. The FSR 2.0 presentation has smoother edges along geometry, and additional detail on the flat surface. If you look carefully, AMD's claims of "better than native" image quality seem to be reasonable, at least in this example. ![]() Both FSRs set to "Performance" for this comparison. (We know, XeSS can be used without it, too.)įSR 1.0, FSR 2.0, Native. AMD says that, unlike FSR 1.0, it will use "temporal data" to give "higher image quality than FSR 1.0 at all quality presets." In that regard, it sounds similar to DLSS and Intel's XeSS, but unlike those solutions, it does not make use of dedicated AI hardware. Unfortunately, aside from the information on the slide above, we really don't have much to say about FSR 2.0. We were fairly sure even at that time that AMD would be talking FSR 2.0, but now we have official confirmation from AMD that the "Next-Generation Image Upscaling for Games" talk will in fact be about FSR 2.0. As we saw a week ago, AMD has a talk scheduled at the Game Developers Conference on March 23rd. Well, "eventually" isn't now, but instead at some time in Q2 of this year. ![]() After that move, it became rather clear that the company would be iterating on the feature eventually. Some while after the release of the original "FSR", AMD started appending a 1.0 to the name, thus christening "AMD FSR 1.0" as the feature can be found in many games now. Yes, indeed AMD is formally announcing the existence of FidelityFX Super Resolution 2.0. Just don't ALT+Tab or press the windows key while playing and you'll be fine.Īnd now for the moment you've all been waiting for. Trying to task-switch while playing exclusive full-screen games is always a toss-up, but with RSR enabled it seemed almost guaranteed to cause window size issues, application scaling problems, crashes, and even one case of a hard system lock. Primarily, it requires you to either change your Windows display resolution or run the game in exclusive full-screen mode, both of which are a hassle for folks with multiple monitors. ![]() That's not to say we don't have any complaints about Radeon Super Resolution. We tested a fair few games besides the ones mentioned above, and even dipped into more obscure applications like GZDoom and Yuzu Emulator (despite that the latter already supports FSR.) The long and the short of it is that if your game supports exclusive fullscreen mode (such that it attempts to change the resolution), you can probably use RSR on it. In case you're confused, this is a good thing it means you can effectively get the benefits of FSR 1.0 on any video game that plays nice with the feature. Some Ghostrunner benchmarks demonstrating that RSR and FSR don't affect performance at all. ![]()
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